Building Immersive Worlds Where Real-Time Tech Meets Experiential Design.

Specializing in high-fidelity 3D environments, interactive media, and spatial storytelling.






Real Time & 3D Environment Design
- Unreal Engine 5
- Maya
- Blender
- High-Fidelity World Building
- Lighting Pipelines

Digital Sculpting & Asset Pipelines
- ZBrush
- Hard-Surface Modeling
- Asset Optimization



Spatial Production & Media
- Lighting Board Operation
- Madmapper
- Interactive Media Integration
- Immersive Experiential Design



I am a BFA New Media professional specializing in real-time 3D environments, digital asset pipelines, and immersive world-building. Driven by a lifelong passion for the themed entertainment industry, my work bridges the gap between technical execution and creative production to design the next generation of physical and digital guest experiences. Combining hands-on experience in live production technology with advanced digital asset creation, I focus on turning complex technical workflows into compelling spatial stories.




PORTFOLIO

Table of Contents
Adobe After Effects
Adobe Photoshop & Illustrator
Photography
3D Modeling
Cinematography
Graphic Design
Coding







My Resume

On this page you can view my current updated resume. Below my resume. If you have any questions feel free to contact me at the bottom of this page.



Referrals

NameTitle
Stephen E. Dinehart IVUniversity of Tampa Professor

Narrative Designer


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Immersive Environment

Architectural Visualization

Cesium Flyover

Realistic Ancient Temple

Typography Branding

30 second personal branding video with shapes and text. I challenged myself to learn how to use shape masks and null objects.

Experimental Visual

30 second personal branding video with shapes and text. I challenged myself to learn how to use shape masks and null objects.

Motion Tracking

Tribute to Citizen Kane

Recreated scene from the film. Designed the newspapers through adobe illustrator and moved them into After Effects where I animated the project.

Norman McLaren Inspired

Created with Norman McLaren's Dot animation in mind. 45 second long After Effects animation experimenting with various effects.

Unreal Engine

Unreal Engine

Unreal Engine

Coke Graphic

Personal project practicing graphic design with an emphasis on picking a brand as a mock up.

Calligram

Used just words related to the character, such as names and phrases, to create an impactful visual.

Multiplicity

Took six photos of myself in the same room and using photoshop to appear in same image together doing various tasks and actions.

Portrait

Created a portrait using a dot brush style and photo as reference. Focused on detail of each shade and strand of hair and was zoomed into my eye at 4800% to make the eye as realistic as possible.

Photo Restoration

Vector Character

Used Adobe Illustrator brushes and tools to vectorize a character so that it has higher clarity and no matter how much you zoom in, it wouldn't lose its detail.

BW to Color

Living Landscape

Magic Kingdom Photography

City of Clearwater

Academic Photography Projects

Mickey 3D Modeling Figure

Pluto 3D Modeling Figure

Sword 3D Model

Iron Man 3D Model

ZBrush Practice

Sprite Animation

Drawn With Code

Mandala Animation

Typography Animation

Eternal Motion

CT Debugging

Foley Project

Stopmotion Sample

Life Of A Pencil